Rimworld How To Cremate Corpses Best File

If you have the Biotech DLC, you can use the Pollution pump and Waste atomizer mechanics to effectively delete items, but for pure corpse disposal, the Mechanitor approach is king.

The colony of New Hope didn't fall to mechs or man-hunters. It almost fell to the clutter. After a massive raid by the Pig-unions, the fields were littered with dozens of porky invaders. My head hauler, a cynical man named Grub, spent three days just dragging bodies to a dumping stockpile in the marsh. Then the rain started. The rotting stench—the "Corpse Obsession" mental breaks—it was a nightmare.

I realized then that if New Hope was going to survive, we needed a masterclass in corpse disposal. Here is the story of how we found the "best" way, through trial, error, and a lot of fire. 1. The Electric Crematorium (The "Honest" Way)

In the early days, we built a standard Electric Crematorium. It’s the professional choice. You set a bill to "Burn Corpse," set it to forever, and a colonist with the Hauling task will eventually get to it.

The Pro: It’s clean, indoors, and doesn't care about the weather. rimworld how to cremate corpses best

The Con: It requires 250W of power and, more importantly, colonist time. Watching my best researcher spend four hours walking back and forth to burn one body felt like a waste of potential. 2. The Molotov Freezer (The "Efficiency" Way)

As the raids grew from five people to fifty, the crematorium couldn't keep up. We moved to the "Burn Room." We built a small stone room (critical: must be stone, including the door) away from the main base.We designated it as a high-priority "Body Dump." Once it was full, Grub walked to the door, tossed a single Molotov Cocktail or fired an Incendiary Launcher at the pile, and walked away.

The Result: The room hit 1,000°C. In seconds, fifty bodies became a light dusting of ash. No power needed, and only ten seconds of colonist labor. This is widely considered the "meta" best for mid-to-late game. 3. The Animal Kingdom (The "Nature" Way)

Then came the winter of '52. Food was low. We looked at the growing pile of raiders and then at our pack of hungry Wargs. Wargs are picky; they only eat raw meat or corpses. We changed the "Body Dump" into a refrigerated room and let the Wargs in. If you have the Biotech DLC , you

The Benefit: The corpses vanished, and our "defense dogs" stayed fat and happy without costing us a single husked grain of rice. If you don't have Wargs, Pigs or Dogs work too, though they might get a little "upset" if they see a friend's body in there. 4. The "Forbidden" Choice (The "Cannibal" Way)

I’d be lying if I said we didn't consider the Butcher Table. If your colonists have the Cannibal trait or your Ideoligion (from the Ideology DLC) approves of it, corpses aren't trash—they’re "Long Pork."

The Profit: You get human meat for kibble (or lavish meals) and Human Leather. A high-quality human leather armchair sells for a fortune to traders who don't ask too many questions. The Final Verdict

By the time New Hope launched its ship, we had settled on a hybrid system: The Freezer: For the Wargs to eat their fill. The colony of New Hope didn't fall to mechs or man-hunters

The Stone Hut: For the "overflow" raiders after a massive battle. One Molotov, one clean map.

The in-game Electric Crematorium is the first solution most players think of. It gets the job done, but is it the best?

Verdict: Only use this for colonists/pets you want to honor (via a separate bill) or in the ultra-late game when you have a dedicated hauler with nothing else to do.

The biggest mistake players make is letting their Doctors or Crafters waste time cremating.

With the Biotech DLC, mechanoids and toxic waste complicate things. The absolute best method for mass graves is:

A single fire can burn 50+ corpses using 1 Molotov. The Crematorium is better for ongoing daily cleanup (1-3 raiders per day), but the fire room is superior for tribal raids (100 tribals).