Fallout 4 Modern Firearms 269 Verified -
Works fine with:
Conflicts / Requires patches:
Known 2.6.9-specific bugs (and fixes):
One complaint about early MF versions was that Legendary enemies dropped weird, un-modern effects (like "Explosive" on a suppressor). The 269 verified build includes a script that strips incompatible legendary effects. You will now find lore-friendly legendaries, such as:
Vanilla ammo (.38, .44, fusion cells) still drops, but real calibers are rarer.
| Real Caliber | Where to buy | Crafting (requires Ammo Plant) | |--------------|--------------|--------------------------------| | 9x19mm | Carla, KLEO, Arturo | 1 Lead + 1 Fertilizer → 20 rounds | | 5.56x45mm | Teagan (BoS), Ronnie Shaw (Minutemen) | 2 Steel + 1 Copper → 30 rounds | | 7.62x39mm | Rare. Only from dead Gunners or The Nucleus (Far Harbor) | 2 Lead + 1 Oil → 20 rounds | | .50 BMG | None (vendors don't stock it). Craft only. | 3 Lead + 2 Copper + 1 Acid → 10 rounds |
Survival mode tip: Carry only 3 magazines worth of ammo. The weight system is realistic – 100 rounds of .308 weigh 5 lbs.
Commonwealth, 2288 – Charlestown ruins, near Bunker Hill
Deacon ducked as a 5.56mm round sparked off the brick beside his head. “Not pipe guns,” he hissed into his wrist mic. “Not raider scrap. That’s a proper rifle.”
Across the courtyard, a figure in patched leather and scrap-metal pauldrons worked the bolt of a sleek, black carbine. It had no wood, no rust, no jury-rigged fusion cells. It looked like it had stepped out of a pre-war special forces catalogue. fallout 4 modern firearms 269 verified
“I see it,” came the Sole Survivor’s voice, low and calm. “Modern Firearms. The 2.6.9 pattern.”
Deacon blinked. “You have a name for everything?”
The Survivor didn’t answer. They’d found their first M4 three years ago, in a crashed National Guard convoy west of Quincy. Then an MP5 in a Gunner commander’s bunker. Then the armoury beneath the old Boston Police H.Q.—a cache of pristine AR-10s, Glocks, and a single M107 sniper rifle that could punch through a sentry bot’s chest plate.
But 2.6.9 was different. It was the build number stamped inside the receiver of every modern weapon that shared the same ballistics, the same attachment rails, the same lethal efficiency. Someone before the bombs had been standardising. Arming for something big.
The raider fired again. The Survivor sidestepped, raised a heavy-barrelled SCAR-H in .308, and put one round through the raider’s shoulder. The man spun, screaming, his carbine clattering on the asphalt.
Deacon jogged over, kicked the weapon aside. “Could have killed him.”
“He’s got info,” the Survivor said, kneeling by the wounded raider. “This gun wasn’t salvaged. Look at the receiver—no wear, fresh cerakote, serial number prefix ‘FV-269’. That’s not pre-war. Someone’s still making these.”
The raider coughed blood. “Basement… Old North Church. Not the Railroad hidey-hole. Deeper. Old CIA dead-drop. Machines… still printing.”
The Survivor stood. “A functional weapon’s printer. Pre-war, military-spec. Running on geothermal backup.” They turned to Deacon. “That’s why the Gunners are suddenly so well-armed. Why the Brotherhood keeps losing patrols. Someone activated the 2.6.9 arsenal.” Works fine with:
“And we’re walking into that basement?” Deacon asked.
The Survivor ejected the SCAR’s mag, checked the AP rounds, slapped it back. “We’re walking in with the only thing that beats 2.6.9.”
“What’s that?”
“2.6.9 with better aim.”
If you’d like a play-by-play mission log (gameplay-style narrative) or a lore-friendly explanation of how the mod fits into Fallout’s canon, let me know.
Modern Firearms v2.6.9 is a massive overhaul for that replaces or supplements the game's retro-futuristic arsenal with over 60 real-world contemporary weapons. This version, often referred to as the "Official" or "Verified" build on Bethesda.net, focuses exclusively on firearms, having removed older armor assets to make room for more complex gun systems. 🛠️ Key Features of v2.6.9
Massive Arsenal: Includes over 60 distinct weapon systems (e.g., AR-15, AKM, Glock 20, FN FAL, MP5) with custom animations and high-quality audio.
Tactical Mechanics: Features functional underbarrel attachments (like masterkey shotguns), toggleable scopes, and variable rate-of-fire settings.
Realistic Damage: Weapon damage is based on real-world ballistic conversions, making combat significantly more lethal for both the player and NPCs. Conflicts / Requires patches:
Vending System: Adds a prototype vending machine to the workshop menu where you can buy ammo and parts or sell found weapons for pre-war money.
Configuration Holotape: Craftable at any Chemistry Station, this allows you to tweak global damage values (down to 25%), adjust stagger/knockback, and access a debug container for free items. ⚠️ Critical Installation Requirements
The author emphasizes strict adherence to these rules to avoid game-breaking bugs:
Fresh Start Only: This version absolutely requires a new character if you are updating from a previous build.
No Old Patches: Do not use any patches or add-ons designed for older versions (like v2.5), as they are incompatible and will cause crashes.
Level List Wait: If installed mid-game (after Vault 111), you must sleep for three days in-game to allow the new weapons to populate into NPC inventories and vendors. Sample Weapon List (Vanilla Replacer)
If using the companion Vanilla Weapons Replacer patch, standard guns are swapped as follows: Vanilla Weapon Modern Replacement Assault Rifle 10mm Pistol Hunting Rifle Double Barrel Benelli M4 Super 90 Submachine Gun Pipe Revolver Colt M1911 💡 Tips for Best Experience
Important Context: The mod Modern Firearms is a massive project. Its development history is split between the original release (often hosted on Nexus Mods) and a "Reborn" version currently maintained by a different team. Version numbers starting with 2.6 typically refer to the FirstReborn/Community Updates era (approx. 2016–2018), which introduced hundreds of new weapons and animations.
While the full internal code text for a specific Git commit is not publicly indexed as a document, below is the verified comprehensive overview of what "Modern Firearms v2.6.9" entails, including the key features, weapon list, and technical changes that define that version.