Unlike traditional Minecraft gun mods (like Flan’s Mod or Vic’s Point Blank), Eaglercraft’s iteration has to work within the constraints of a browser-based engine. There are currently two primary versions of the mod:
Sort of. True Forge mods won’t work because Eaglercraft is compiled to JavaScript (via TeaVM). However, the community has created custom clients – modified versions of Eaglercraft that include gun mechanics, new items, sounds, and combat systems.
These are sometimes called “gun mod clients” or “weapon packs.” They run the same way as normal Eaglercraft: you open an HTML file or a URL, and you’re playing.
Several community-driven clients have gained traction: Eaglercraft Gun Mod
| Client Name | Base Version | Notable Features | | :--- | :--- | :--- | | GunCraft | Eaglercraft 1.8.8 | 15+ firearms, recoil patterns, grenades, kill feed. | | WarRaft | Eaglercraft 1.5.2 | Battle royale mode, loot crates, sniper rifles with scopes. | | BlockShoot | Custom build | TDM, CTF, zombie survival with weapon upgrades. | | EagleForce | Eaglercraft 1.8.8 | Realistic bullet drop, armor penetration, attachment system. |
Note: These clients are unofficial and change frequently. Always verify downloads from trusted Discord communities or GitHub repositories.
Step 1 – Find a trusted source
Search GitHub or Minecraft forum archives for phrases like: Unlike traditional Minecraft gun mods (like Flan’s Mod
Warning: Avoid random .exe files or sketchy adfly links. The client should be a single .html file or a .zip containing HTML + assets.
Step 2 – Run it locally or on a server
Step 3 – Learn the controls
Typical keybinds (check the client’s info screen): Step 1 – Find a trusted source Search
// Eaglercraft plugin example (simplified)
public class GunPlugin implements EaglercraftPlugin
@EventHandler
public void onRightClick(PlayerInteractEvent e)
if (e.getItem().getType() == Material.CUSTOM_GUN)
// Shoot raycast
Player p = e.getPlayer();
RayTraceResult hit = p.getWorld().rayTraceBlocks(p.getEyeLocation(), p.getEyeLocation().add(p.getDirection().multiply(50)));
if (hit != null && hit.getEntity() instanceof Player)
((Player) hit.getEntity()).damage(8.0); // rifle damage
p.playSound("gunshot.ogg", 1.0f, 1.0f);
// Recoil effect via potion effect or camera shake packet
Most mods include a class-based weapon system:
When you play an Eaglercraft Gun Mod, you get more than just a reskinned bow. Here’s what sets it apart.